Our second DX11 game relies on Ubisoft's Dunia 2 engine that's exclusive to this popular shooter franchise. Using the game's built-in benchmark, we test with the game's own Ultra preset, and we have also installed the HD Textures pack, which we enable for testing. We do not rely on the benchmark's metrics, instead using OCAT to capture the data we need.
October 14 2021 | 15:04
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Posted by Dogbert666 - Fri Sep 13 2019 11:42
Update 13/09/2019: One thing that potentially shifts the value equation when considering Nvidia hardware (and which we utterly forgot to mention in the original review - apologies!) is real-time ray tracing and, to a lesser extent, the DLSS anti-aliasing technique, as both of these are exclusively available on Nvidia RTX hardware. In the grand scheme of things, real-time ray tracing is still a niche rendering technique deployed by only a handful of games, but Nvidia is working hard to change that and has scored some big hitters in recent times including Minecraft, the remake of Call of Duty: Modern Warfare, and Cyberpunk 2077. The exact implementation in terms of quality and impact on frame rate will vary by game, but there's no denying the cool factor of the tech and the current exclusivity of it. From our perspective, it's hard to quantify the value proposition of something that's still so forward-looking, and it's still not ubiquitous enough to make Nvidia hardware the only logical choice, but the more games Nvidia can add to the ray tracing roster the more that balance may shift. For now, though, AMD hardware like this card is still very much worth considering, and our focus here is on MSI's implementation of the RX 5700 XT rather than that GPU's position in the wider market, which again is given greater attention in the original review.